Back in 2016 I was contacted by director Wes Ball to do some design work on his latest Maze Runner movie- block-buster movie trilogy based on book series. I had a really great time working with Wes and the team over 20th century Fox on location designs and key sequences for this feature.
In the beginning of 2017 Blur reached out to me in order to help them visualize and design post production effects for the newest David Fincher's Mindhunter (Netflix Tv series). My task was to design gore/decay effects on the bodies that were shot on green screen. I was provided with amazing photos as my base to start work with! It is great to see that all these crazy decay/gore effect I designed made it into the final opening intro/titles sequence. Superb work Blur and everyone involved!
Selection of concept work I made for NFS:Payback while working on and off site @EA:Ghost offices back in 2017. I was responsible for exploring the world look, environments, prop and all main characters designs, also helped cinematic team with establishing mood/light and key sequences for cut scenes/cinematics showed in the game. Definitely one of the most enjoyable project I was part of.
Project: Destiny 2 Cinematics
Director: Kevin Margo
Last year I had a pleasure to help Blur with the series of cinematic for Destiny 2. I was tasked to do keyframes for openings/closing shots, environment design for pre-game look of the city being built and some additional color/composition paintings.